Hello there once again
I'm here with another 3d rendering, its been a while since i rendered anything due to work and some technical issues, but now that my laptop is up and running I'm able to get back to blender and render some works I haven't rendered in a while,
this is a logo of a comic book group I'm currently freelancing for, you can check out their Instagram page here
https://www.instagram.com/mountzioncomics/?hl=en
with all that said
Here's the process:
so i just realized that with the use of Hdris(High dynamic range images) , you actually get better renders due to the natural lighting that comes with them, making the believability of your renders more obvious. when you use Hdris you get more ambience more lighting that you can tweak, and yo get reflections which is very important when it come to making something realistic.
.png)
.png)
.png)
.png)
.png)
.png)
.png)
.png)
That will be all for now,
Thanks os much for stopping by.
feel free to leave a comment
and I'll see you guys in the next one, cheers.
Return from 3d logo modeling with blender to victoradebiyiart's Web3 Blog