hey there beautiful people,
i was scrolling through my feed on the hive blog lately and i came across a post from @yushirogowa, here's the link to the post, please feel free to check out his own adorable, creature, im not gonna lie his monster is a lot cuter than min, lol
https://hive.blog/hive-174301/@yushirogowa/esp-eng-aprendiendo-a-esculpir-para-comenzar-a-hacer-personajes-learning-to-sculpt-to-start-making-characters
Recently I've been in love with the 3d space and I'm looking into learning, unreal engine substance painter and Autodesk Maya, i heard Maya is much more easy to learn than blender, with all that said,...
here's the behind the scene:
for the me to achieve the water in this 3d rendering i used a method i learned a long time ago from watching a sci fi factory making tutorial. For the sand i just gave it a normal noise texture
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when adding the textures to the trees and hut, i used the UV editing features in blender to place the textures in the right places and then used a color map shader in the shader editor, to make the color of the texture blend well with the environment
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here are some more rendering i did, with the 3d mesh
in this render below, i rendered a transparent background for the 3d file and then took it into clip studio so i can add some few things to the background , and urrrrh i think i should have added something else, to it?, i don't know my mind was just wandering while i was making this so yeah......
that will be all for now,
Thank so much for stopping by ill see you in the next one, cheers.
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