Hey there beautiful people,
As you all know ill be celebrating 4 years on hive on the last day of this month, and i want to give a little back to he hive community, with what i know best, which is with my art skills,
Later on I'm gonna be giving away free sketches, so stay tuned for that, that's right 3 people will be getting free simple artworks from yours truly
For today's blog, ill be showing you a quick 3d rendering i did on the 3d program Blender, using Geometry Node.
The funny thing about any software is that once you've known what the different, settings and what the language of that software is all about, you're good to go on that software, you've actually become a professional at that software(not expert)
the first few months i spent using blender, i hated the geometry node,- my God i hated it so much, I didn't even touch it at all, until recently i realized that the geometry node is actually essential to the creating of scattered textures and objects, if you wanna create a wide range of things or environment or you wanna scatter things all over a character, then you need the geometry node, but i was running away from it, but now that i know a lot of things about the software and I'm now used to the terms and setting in blender, the geometry node is now looking less threatening.
Here's the behind the scene:
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that will be all for now guys
THANKS SO MUCH FOR STOPPING BY,
and ill see you guys in the next one.
Return from HIVE Logo 3d light rendering with geometry node( Road to celebrating 4 years on HIVE) to victoradebiyiart's Web3 Blog