Hello there everyone,
hope you all are doing good,
in todays blog we have a really simple 3d geometry nodes set up that makes use of the popular instances on points node , where by mesh or collection of meshes can be scattered accordingly or randomly over vertex points on a subdivided mesh,... now take note of the word subdivided.
if what ever mesh you wanna use isn't subdivided then there would be no vertex points for the geometry node to add instanced objects or collections to it.
Here the behind the scenes:
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That will be all for now
THANKS SO MUCH FOR STOPPING BY,
and ill see you in the next one,
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